![]() Our results suggest that this type of speech therapy game is a valid complement to traditional home practice. Once you've set your Rest Pose, try out different mouth shapes, eyebrow raises, head waggles. #ADOBE CHARACTER ANIMATOR MOUTH SHAPES OFFLINE#Additionally, in offline mispronunciation detection tests, our automated pronunciation evaluation framework outperformed a traditional method based on goodness of pronunciation scoring. Name layers so that Character Animator will recognize them. We found that children made therapeutically significant speech improvements while using Apraxia World, and that the game successfully increased engagement during speech therapy practice. In one treatment phase, children received pronunciation feedback from caregivers and in the other treatment phase, utterances were evaluated with an automated framework built into the game. Ten children played Apraxia World at home during two counterbalanced 4-week treatment blocks separated by a 2-week break. In this study, we examined pronunciation improvements, child engagement over time, and caregiver and automated pronunciation evaluation accuracy while using our game over a multi-month period. To address this issue, we developed Apraxia World, a speech therapy game specifically intended to be played over extended periods. However, many such games developed to date have not been designed for long-term use. This paper contributes to the understanding of different approaches and conceptualisations of co-creation in computing and puts forward an agenda for future research.ĭigital games can make speech therapy exercises more enjoyable for children and increase their motivation during therapy. We discuss the adoption of co-creation in domains such as learning, business, arts and culture, health, and the public sector. We introduce a framework to analyse different notions of co-creation, distinguishing between co-creation target audiences, the roles of co-creators, the role of technology (as means or objective) and the results of co-creation. After an initial screening, we retained 62 for further analysis. To better understand co-creation in computing, we conducted a literature review of all papers in the ACM Digital Library with co-creation or co-create in their abstracts. However, how co-creation is being framed and understood across domains differs substantially. Researchers increasingly refer to co-creation in order to capture these approaches. New methods and technologies for engaging future users and other stakeholders in participatory (design) processes are being developed and proposed in computing. ![]()
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